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GHSA-c6fg-99pr-25m9
Impact
Some skin data fields (e.g. skinID, geometryName) are not capped in length. These fields are typically saved in the NBT data of a player when the player quits the server, or during an autosave.
This is problematic due to the 32767 byte limit on TAG_Strings. If any of these fields exceeds 32767 bytes, an exception will be thrown during data saving, which will cause the server to crash.
Other fields (such as skinGeometryData) are also uncapped, but those have a much larger 2 GB length limit, so this is not a concern for those, particularly considering the decompressed packet size limit of 2 MB.
Patches
PM3: 958a9dbf0fe3131ab60319c5a939f5dfbfe5dfbb PM4: 6492cac5c10f9fa8443ceddd2191a7b65b73f601
Workarounds
A plugin may check player skins during PlayerLoginEvent and PlayerSkinChangeEvent and ensure that the offending fields are not larger than 32767 bytes.
For more information
If you have any questions or comments about this advisory:
- Email us at team@pmmp.io
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The vulnerability can be exploited over the network without needing physical access. It is easy for an attacker to exploit this vulnerability. An attacker does not need any special privileges or access rights. No user interaction is needed for the attacker to exploit this vulnerability. The impact is confined to the system where the vulnerability exists. There is a high impact on the availability of the system.
Exploitation attempts have been detected. Elevated vigilance and prompt remediation are advised.
The exploit probability is very low. The vulnerability is unlikely to be exploited in the next 30 days.
We did not find any exploit available. Neither in GitHub repositories nor in the Exploit-Database.
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