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GHSA-8jx2-rhfh-q928

HighCVSS 7.8 / 10
Published Feb 4, 2026·Last modified Feb 5, 2026
Affected Components(0)

No affected components available

Description

Impact

A Command Injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process.

This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others.

Patches

Fixed in version 0.1.1 by switching from exec() to execFile(), which does not invoke a shell.

Workarounds

None. Users should upgrade immediately.

Resources

  • https://github.com/Coding-Solo/godot-mcp/issues/64
  • https://github.com/Coding-Solo/godot-mcp/pull/67
Risk Scores
Base Score
7.8

The vulnerability requires local access to the device to be exploited. It is easy for an attacker to exploit this vulnerability. An attacker does not need any special privileges or access rights. The attacker needs the user to perform some action, like clicking a link. The impact is confined to the system where the vulnerability exists. There is a high impact on the confidentiality of the information. There is a high impact on the integrity of the data. There is a high impact on the availability of the system.

Threat Intelligence
7.1

Exploitation activity has been observed. Apply available patches or mitigations urgently.

EPSS
N/A

Probability that this vulnerability will be exploited in the wild within the next 30 days.

Exploit
Not available

We did not find any exploit available. Neither in GitHub repositories nor in the Exploit-Database.

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  • CVE-2026-25546
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  • EUVD-2026-5327
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