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DEBIAN-CVE-2026-53139
No affected components available
In the Linux kernel, the following vulnerability has been resolved: drm/v3d: Skip CSD when it has zeroed workgroups A compute shader dispatch encodes its workgroup counts in the CFG0..CFG2 registers. Kicking off a dispatch with a zero count in any of the three dimensions is invalid. First, the hardware will process 0 as 65536, while the user-space driver exposes a maximum of 65535. Over that, a submission with a zeroed workgroup dimension should be a no-op. These zeroed counts can reach the dispatch path through an indirect CSD job, whose workgroup counts are only known once the indirect buffer is read and may legitimately be zero, but such scenario should only result in a no-op. Overwrite the indirect CSD job workgroup counts with the indirect BO ones, even if they are zeroed, and don't submit the job to the hardware when any of the workgroup counts is zero, so the job completes immediately instead of running the shader.
The vulnerability requires local access to the device to be exploited. It is easy for an attacker to exploit this vulnerability. An attacker needs basic access or low-level privileges. No user interaction is needed for the attacker to exploit this vulnerability. The impact is confined to the system where the vulnerability exists. There is a high impact on the availability of the system.
Exploitation attempts have been detected. Elevated vigilance and prompt remediation are advised.
Probability that this vulnerability will be exploited in the wild within the next 30 days.
We did not find any exploit available. Neither in GitHub repositories nor in the Exploit-Database.
- CVE-2026-53139Upstream
- EUVD-2026-39344Upstream
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