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CVE-2026-111153

MediumCVSS 6.8 / 10
Published Oct 15, 2026·Last modified Oct 24, 2026
Affected Components(4)
libgme/game-music-emu
0.6.1
libgme/game-music-emu
0.6.4
libgme/game-music-emu
0.6.3
1 / 2
Description

Game Music Emu (libgme) through 0.6.5 contains a global out-of-bounds read vulnerability in Classic_Emu::mute_voices_ that allows attackers to crash applications by supplying NSF files whose voice count exceeds the 16-entry voice-type table. Attackers can craft an NSF header with chip_flags 0x3F, opened through gme_open_data or gme_open_file, to read past the static array during loading and cause denial of service.

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Risk Scores
Base Score
6.8

The vulnerability requires local access to the device to be exploited. It is easy for an attacker to exploit this vulnerability. An attacker does not need any special privileges or access rights.

Threat Intelligence
4.3

Exploitation attempts have been detected. Elevated vigilance and prompt remediation are advised.

EPSS
0.13%

The exploit probability is very low. The vulnerability is unlikely to be exploited in the next 30 days.

Exploit
Not available

We did not find any exploit available. Neither in GitHub repositories nor in the Exploit-Database.

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