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CVE-2018-1000224

HighCVSS 7.5 / 10
Published Aug 20, 2018·Last modified Apr 10, 2026
Affected Components(0)

No affected components available

Description

Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.

Risk Scores
Base Score
7.5

The vulnerability can be exploited over the network without needing physical access. It is easy for an attacker to exploit this vulnerability. An attacker does not need any special privileges or access rights. No user interaction is needed for the attacker to exploit this vulnerability. The impact is confined to the system where the vulnerability exists. There is a high impact on the availability of the system.

Threat Intelligence
7.1

Exploitation activity has been observed. Apply available patches or mitigations urgently.

EPSS
3.79%

The exploit probability is very low. The vulnerability is unlikely to be exploited in the next 30 days.

Exploit
Proof of Concept

A proof of concept is available for this vulnerability (1 exploit found).

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